#include "PthreadSimulation.hpp" namespace nbody { PthreadSimulation::PthreadSimulation() { this->correctState = -1; } PthreadSimulation::~PthreadSimulation() { } void PthreadSimulation::cleanup() { } int PthreadSimulation::getNumberOfProcesses() { return this->threads.size(); } int PthreadSimulation::getProcessId() { vector<pthread_t>::iterator it = this->threads.begin(); int id = 0; while (*it != pthread_self() && it != this->threads.end()) { id++; it++; } if (it != this->threads.end()) { return id; } else { return -1; } } void PthreadSimulation::runStep() { } }