lesson-template =============== This repository is the template for [Software Carpentry](http://software-carpentry.org) lessons. To create a new lesson: 1. Create a new (empty) repository on GitHub. 2. Clone that empty repository to your desktop. 3. Create a `gh-pages` branch in that repository. 4. Add this repository as a remote called `template`. 5. Pull the content of this repository into your repository. 6. Create and edit files (explained below). 7. Run the validator to make sure everything is formatted correctly. 8. Push your changes to GitHub for viewing. 9. Tell us where your lesson is so that we can use it and help you improve it. ## Why Use a Template? We organize our lessons in a standard way so that: 1. It's easy to find things in lessons written by different people. 2. People using lessons written by different people can easily given them the same look and feel. 3. Contributors know where to put things when they are extending or modifying lessons. 4. Content can be checked mechanically. Most importantly, this template gives guidance to people who aren't experienced instructional designers. Requiring learning objectives, challenges, and a short glossary tells people what they ought to create. Instead of putting the whole lesson in one page, authors should create one short page per topic. Each topic should take 10-15 minutes to cover, and that coverage to include: 1. Explain the topic's objectives. 2. Perform the material. (We expect instructors to code live, *not* to put lesson notes or slides on the screen.) 3. Do one or more challenges depending on time. Along with the lesson materials themselves, each lesson must contain: * *Introductory slides* to give learners a sense of where the next two or three hours are going to take them. * A *reference guide* that learners can use during the lesson and take away afterward. This must include a glossary of terms, not only to help learners, but also to help lesson authors summarize what the lesson actually covers. * An *instructor's guide* that presents the lesson's legend (or back story), summarizes our experiences with the lesson, and discusses solutions to the challenge exercises. We ask everyone who teaches for us to review and update the instructor's guide for each lesson they taught after each workshop. Note that the this means the solutions to the lesson's challenge exercises will be up on the web. We have chosen to do this because we believe in openness, and because there's no point trying to hide something that's in a publicly-readable repository. Authors may retain copyright on their lessons, but we ask that all lessons be published under the Creative Commons - Attribution (CC-BY) license, or put in the public domain (CC-0), to permit remixing. ## Background There are a few things you need to know in order to understand why this template is organized the way it is: 1. Git uses the term *clone* to mean "a copy of a repository". GitHub uses the term *fork* to mean, "a copy of a GitHub-hosted repo that is also hosted on GitHub", and the term *clone* to mean "a copy of a GitHub-hosted repo that's located on someone else's machine". In both cases, the duplicate has a remote called `origin` that points to the original repo; other remotes can be added manually. 2. A user on GitHub can only have one fork of a particular repo. This is a problem for us because an author may be involved in writing several lessons, each of which has its own website repo. Those website repositories ought to be forks of this one, but since GitHub doesn't allow that, we've had to find a workaround. 3. If a repository has a branch called `gh-pages` (which stands for "GitHub pages"), then GitHub uses the HTML and Markdown files in that branch to create a website for the repository. If the repository's URL is `http://github.com/darwin/finches`, the URL for the website is `http://darwin.github.io/finches`. 4. We use Markdown for writing pages because it's simple to learn, and isn't tied to any specific language (the ReStructured Text format popular in the Python world, for example, is a complete unknown to R programmers). If authors want to use something else to author their lessons (e.g., IPython Notebooks), it's up to them to generate and commit Markdown formatted according to the rules below. **Note:** we do *not* prescribe what tools instructors should use when actually teaching. The IPython Notebook, Python IDEs like Spyder, and the GOCLI (Good Ol' Command Line Interpreter) are all equally welcome up on stage --- all we specify is the format of the lesson notes. 5. We use Pandoc to process pages instead of Jekyll (GitHub's default conversion tool) because Pandoc supports a much richer dialect of Markdown than Jekyll. Like Jekyll, Pandoc looks for a header at the top of each page formatted like this: ~~~ --- variable: value other_variable: other_value --- ...stuff in the page... ~~~ and inserts the values of those variables into the page when formatting this. Lesson authors will usually not have to worry about this. 6. Using Pandoc instead of Jekyll means that we have to compile our Markdown into HTML on our own machines and commit it to the `gh-pages` branch of the lesson's GitHub repository. In order to keep our source files and generated files separate, we put our source files in a sub-directory called `pages`, and compile them "upward" into the root directory of the lesson's repository. **Note:** while it's usually considered bad practice to put computer-generated files under version control, the HTML pages put into the lesson's root directory by Pandoc *must* be committed to version control in order for the lesson to be displayed properly on GitHub. 7. In order to display properly, our generated HTML pages need artwork, CSS style files, and a few bits of Javascript. We could load these from the web, but that would make offline authoring difficult. Instead, each lesson's repository has a copy of these files, and a way of updating them (and only them) on demand. One final note: we try not to put HTML inside Markdown because it's ugly to read and write, and error-prone to process. Instead, we put things that ought to be in `
` blocks, like the learning objectives and challenge exercises, in blocks indented with `>`, and do a bit of post-processing to attach the right CSS classes to these blocks. ## Overall Layout Each lesson is stored in a directory laid out as described below. That directory is a self-contained Git repository (i.e., there are no submodules or clever tricks with symbolic links). 1. `README.md`: initially a copy of this file. It should be overwritten with short description of the lesson. 2. `pages/`: a sub-directory containing the source of the lesson's website. See "Pages" below. 3. `code/`, `data/`, and `fig/`: sub-directories containing sample code, data files, and figures. See "Code, Data, and Figures" below. 4. `css/`, `img/`, and `js/`: style sheets, artwork, and Javascript used in the lesson's web site. See "Support Files" below. 5. `_layouts/` and `_includes/`: page templates and inclusions. See "Support Files" below. 6. `tools/`: tools for managing lessons. See "Tools" below. ## Code, Data, and Figures All of the software samples used in the lesson must go in a directory called `code/`. Stand-alone data files must go in a directory called `data/`. Groups of related data files must be put together in a sub-directory of `data/` with a meaningful (short) name. Figures, plots, and diagrams used in the lessons must go in a `fig/` directory. **Notes:** 1. This mirrors the layout a scientist would use for actual work. However, it may cause novice learners problems. If a program is in `code/a.py`, and contains a reference to a data file `../data/b.csv`, then if the user runs the program from the root directory using `python code/a.py`, it will be unable to find the data file (since the program's working directory will be the root directory, not the `data` directory). 2. We strongly prefer SVG for line drawings, since they are smaller, scale better, and are easier to edit. Screenshots and other raster images must be PNG or JPEG format. ## Support Files Files used to display the lesson, such as artwork, CSS, and Javascript, are stored in directories of their own. We keep website artwork separate from graphics used in the lesson's to make it simple to update the former automatically. Most authors should not need to modify any of the support files themselves. The `_layouts/` directory holds the page templates used to translate Markdown to HTML, while the `_includes/` directory holds snippets of HTML that are used in several page layouts. These directories have underscores at the start of their names to be consistent with Jekyll's naming conventions, but the files they contain are for Pandoc. ## Tools The `tools/` directory contains tools to help create and maintain lessons: * `tools/check`: make sure that everything is formatted properly, and print error messages identifying problems if it's not. ## Pages The `pages/` directory holds the content of the lesson, and must contain: 1. `Makefile`: contains commands to check, preview, and update the repository. Authors should not need to modify this file. 2. `index.md`: the home page for the lesson. (See "Home Page" below.) 3. `dd-slug.md`: the topics in the lesson. `dd` is a sequence number such as `01`, `02`, etc., and `slug` is an abbreviated single-word mnemonic for the topic. Thus, `03-filesys.md` is the third topic in this lesson, and is about the filesystem. (Note that we use hyphens rather than underscores in filenames.) See "Topics" below. 4. `motivation.md`: slides for a short introductory presentation (three minutes or less) explaining what the lesson is about and why people would want to learn it. See "Introductory Slides" below. 5. `reference.md`: a cheat sheet summarizing key terms and commands, syntax, etc., that can be printed and given to learners. See "Reference Guide" below. 6. `instructors.md`: the instructor's guide for the lesson. See "Instructor's Guide" below. ### Home Page `index.md` must be structured as follows: --- layout: lesson title: Lesson Title keywords: ["some", "key terms", "in a list"] --- Paragraph(s) of introductory material. > ## Prerequisites {.prereq} > > What learners need to know before tackling this lesson. ## Topics * [Topic Title 1](01-slug.html) * [Topic Title 2](02-slug.html) ## Other Resources * [Reference Guide](reference.html) * [Instructor's Guide](guide.html) **Notes:** 1. The description of prerequisites is prose for human consumption, not a machine-comprehensible list of dependencies. We may supplement the former with the latter once we have more experience with this lesson format and know what we actually want to do. 2. Software installation and configuration instructions *aren't* in the lesson, since they may be shared with other lessons. They will be stored centrally on the Software Carpentry web site and linked from the lessons that need them. ### Topics Each topic page must be structured as follows: --- layout: topic title: Topic Title minutes: MM --- > ## Learning Objectives {.objectives} > > * Learning objective 1 > * Learning objective 2 Paragraphs of text mixed with: ~~~ {.python} some code: to be displayed ~~~ and: ~~~ {.output} output from program ~~~ and: ~~~ {.error} error reports from programs (if any) ~~~ and possibly including some of these: > ## Callout Box {.callout} > > An aside of some kind. and one or more of these: > ## Challenge Title {.challenge} > > Description of a single challenge. > There may be several challenges. **Notes:** 1. The "expected time" heading is called minutes to encourage people to create topics that are short (10-15 minutes at most). 2. There are no sub-headings inside a topic other than the ones shown. (If a topic needs sub-headings, it should be broken into two or more topics.) 3. Every challenge should relate explicitly back to a learning objective. ### Motivational Slides Every lesson must include a short slide deck suitable for a short presentation (3 minutes or less) that the instructor can use to explain to learners how knowing the subject will help them. **Notes:** 1. *We will flesh this out and provide an example.* ### Reference Guide The reference guide is a cheat sheet for learners to print, doodle on, and take away. Its format is deliberately unconstrained for now, since we'll need to see a few before we can decide how they ought to be laid out (or whether they need to be laid out the same way at all). The last section of the reference guide must be a glossary laid out as a definition list: --- layout: reference --- ...commands and examples... ## Glossary Key Word 1 : Definition of first term Key Word 2 : Definition of second term ### Instructor's Guide Learners may go through lessons outside of class, so it seems best to keep material for instructors in a separate document, rather than interleaved in the lesson itself. Its structure is: --- layout: guide --- ## Overall One or more paragraphs laying out the lesson's legend. ## General Points * Point * Point ## [Topic Title 1](01-slug.html) * Point * Point 1. Discussion of first challenge. 2. Discussion of second challenge. ## [Topic Title 2](02-slug.html) * Point * Point 1. Discussion of first challenge. 2. Discussion of second challenge. **Notes:** 1. The topic headings must match the topic titles. (Yes, we could define these as variables in a configuration file and refer to those variables everywhere, but in this case, repetition will be a lot easier to read, and our validator can check that the titles line up.) 2. The points can be anything: specific ways to introduce ideas, common mistakes learners make and how to get out of them, or anything else. 3. Full solutions to the challenges do not have to be presented, but every challenge should be discussed, and that discussion should mention how long it typically takes to do. (Those estimates do not go in the challenge itself, since they can increase learners' stress levels.)