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#include "BarnesHutTree.hpp"
BarnesHutTree::BarnesHutTree() {
}
BarnesHutTree::~BarnesHutTree() {
vector<Box> BarnesHutTree::splitBB(Node* node) {
int BarnesHutTree::numberOfChildren() {
return 8;
}
void BarnesHutTree::build(vector<Body> bodies) {
current->extendBBforBodies();
current->extendBBtoCube();
current->afterSubtree = current->next;
//iterate over existing boxes and split if it contains too much bodies
while (current != this->nodes) {
if (current->isSplitable()) {
vector<Box> subboxes = this->splitBB(current);
for (vector<Box>::iterator it = subboxes.begin(); it != subboxes.end(); it++) {
child->bodies = it->copyBodies(current->bodies);
child->nextSibling = current->next;
current->next->prevSibling = child;
if (it != subboxes.begin()) {
child->afterSubtree = child->next;
} else {
child->afterSubtree = current->afterSubtree;
}
}
current->bodies.clear();
}
current = current->next;
}
/*
//iterate for updating representatives
current = this->nodes->prev;
while (current != this->nodes) {
current->representative.mass = 0.0;
current->representative.position[0] = 0.0;
current->representative.position[1] = 0.0;
current->representative.position[2] = 0.0;
if (current->leaf) {
for (unsigned int i = 0; i < current->bodies.size(); i++) {
current->representative.mass += current->bodies[i].mass;
for (int j = 0; j < 3; j++) {
current->representative.position[j] += current->bodies[i].position[j];
}
}
} else {
Node* child = current->next;
do {
current->representative.mass += child->representative.mass;
for (int j = 0; j < 3; j++) {
current->representative.position[j] += child->representative.position[j];
}
child = child->nextSibling;
} while (child != NULL);
}
current->representative.mass /= current->bodies.size();
for (int j = 0; j < 3; j++) {
current->representative.position[j] /= current->bodies.size();
}
current = current->prev;
}
*/