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#include <cfloat>
#include "TreeNode.hpp"
namespace nbody {
using namespace std;
TreeNode::TreeNode() {
for (int i = 0; i < 3; i++) {
this->bb.min[i] = 1.0;
this->bb.max[i] = -1.0;
}
this->afterMySubtree = NULL;
}
TreeNode::~TreeNode() {
}
Box TreeNode::getBB() {
return this->bb;
}
bool TreeNode::isSplitable() {
if (this->bodies.size() < 2) {
return false;
}
for (int i = 0; i < 3; i++) {
if (this->bb.max[i] - this->bb.min[i] < FLT_MIN) {
return false;
}
}
return true;
}
void TreeNode::extendBBforBodies() {
if (this->bodies.empty()) return;
for (int i = 0; i < 3; i++) {
this->bb.min[i] = this->bodies.front().getPosition(i);
this->bb.max[i] = this->bodies.front().getPosition(i);
}
for (vector<Body>::iterator it = this->bodies.begin(); it != this->bodies.end(); it++) {
for (int i = 0; i < 3; i++) {
if (it->getPosition(i) < this->bb.min[i]) {
this->bb.min[i] = it->getPosition(i);
}
if (it->getPosition(i) > this->bb.max[i]) {
this->bb.max[i] = it->getPosition(i);
}
}
}
}
void TreeNode::extendBBtoCube() {
this->bb.extendToCube();
}
vector<Body> TreeNode::getBodies() {
return this->bodies;
}